﻿RScript Text Tool
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For games using the RScript engine (such as 奪～人の妻売ります～)

Instructions:
First extract the script files from the game using another tool, such as AEVN.  You should get .gsc files.

Copy the extracted script to a new directory.  This will be your 'pristine source' directory, and all builds should originate from there.

In the script tool, set "Input Script Files" to your source directory.
Set "Path of Text Files" to a new directory that will contain the text files.
Set "Output Script Files" to a subdirectory named "scr" in the game directory.  This will make the game read the altered scripts directly without needing to repackage them.

Run Extract ONCE, don't be stupid and overwrite everything after you've started editing the text.

Editing:
DO NOT ADD OR REMOVE LINES.  Line count must stay the same.
Make sure the first line stays blank if it started out that way.
Text encoding is Shift-JIS, use a suitable text editor that supports that encoding.
Lines will be word wrapped to 46 characters, this is done by adding space characters to pad it to that length.  If 46 isn't the correct line length for the game, you can change it.
